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ZEALOTRY Users: Critical Notice on Continued Use

Edit: Our new HTML5 client (Orchil) is now open for beta testing in The Eternal City. Feel free to try give it a whirl at http://test.skotos.net/orchil/

Edit: We have made great strides toward a new HTML5 client, which should offer a replacement to Zealotry. We're hoping to release that in the very near future, but in the meantime, using Pale Moon remains the best method for ensuring there is zero interruption to your game playing during the transition.

As of November 14, Mozilla will be auto-updating all copies of Mozilla Firefox to Mozilla 57, a new edition of their browser that will disable all legacy add-ons. This will probably include the majority of the plug-ins that you use on Mozilla, including the Skotos Zealotry plug-in.

This is a big problem for us because Zealotry is the most stable of our clients at this time, and the one that we believe is in the widest use. There's unfortunately no easy way to update it, because we'd have to rewrite it from practically scratch, using their new programming system.

There are tricks that you could use to to prevent Mozilla updates, but we don't particularly suggest them, as you want to have a clean, secure browser. Fortunately, there are two alternative browsers that will support Zealotry. Each of them branched off of an earlier version of Mozilla Firefox, and each of them continues to be updated for important security issues.

Pale Moon Browser

The Pale Moon browser is our suggested replacement. It is a totally separate browser that branched off of Firefox some years ago. It will continue to support the classic plug-ins.

To install it:
  • Install Pale Moon (Windows & UNIX only)
  • Install the Zealotry XPI on Pale Moon
  • Restart the Pale Moon Browser
  • Play on Pale Moon

The official version of Pale Moon only supports Windows and UNIX, but you can also get a slightly less official version of Pale Moon for the Mac. We've tested it out and it looks like it's clean and works correctly, but use your own level of caution in working with the Mac variant.

Mozilla Firefox ESR

An alternative for all users, but especially for Mac users, is Mozilla's extended-release version of Firefox that branched at Firefox 52. It's expected to remain supported until at least June 28, 2016, by which time Mozilla is planning to jump their ESR to a post-plugin phase. This is therefore a short-term solution, but one that should work for a while longer.

To install it:
The Big Picture

Our larger-scale goal is to introduce a new client that will be usable on any browser and make our games generally more accessible. We've had a HTML5 client in process since last year, but are currently hitting roadblocks that make a deployment before November 14 problematic. We've also just started a second project, which would be more specifically focused as a Zealotry replacement, without worries about new bells or new whistles. Both of these possibilities are being done out-of-house, by Skotos players, but they're receiving our highest level of attention for whatever support they need, as this is all our top priority.

So, consider this a short-term fix, but in the meantime if you use Zealotry, please download one of the alternative browsers and test them out ASAP.
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New system - VR/Hologram room creation

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  • New system - VR/Hologram room creation

    I just released a new game system that allows players the ability to create their own holographic rooms and scenarios. So if you ever felt the urge to create your own mini-gameworld, now you can do so ingame.

    The system is simple enough that anyone should be able to use it, but there hopefully are enough commands that moderately complex scenarios can be created. Icly, the VR rooms are considered a mix of holographic imagery as well as direct interaction with your implanted neural chips. So you can interact with said holograms in a realistic manner (relatively speaking).

    The system relies on VR rooms (found in the new VR Labs game area), a VR controller device, and a programming tablet. The kits on sale ingame supply all you need, including an instruction manual and quick glossary card of available commands.

    The system itself is considered an ic system, meaning it's a skill ingame. You can learn the coding skill by using an educational access card and visiting the Professor in the VR Labs building. Leveling up will not rely on skill grinding, but will instead be performance based, depending on the scenarios uploaded by the character into the ingame VR database. Uploads/downloads work in a similar manner as our tablets, so you can save your work for others to use, or download scenarios others have created.

  • #2
    Before getting into how to use the system, first I'll mention what can be done with it in its current state.

    The system allows the user to create up to 32 rooms at one time, each room with interactive details. By interactive details I refer to details coded into each room, such as floors, walls, furniture, or whatever you wish to create. You may then interact with said details, sit on them, touch them, etc. The controller device handles switching each coded scene, and also allows you to emit text directly to everyone in the VR room, as well as change the scene in real time. The rooms are not connected by exits, but instead rely on the controller device and current operator to switch scenes.

    Each VR room needs to be reserved by whomever is running a scenario. Think of it like that character is the GM or Host of that particular room, at that specific time. They control what scenes get changed, what emits are sent to players, choices are made, etc.

    Possible uses which may be of interest:

    Character Plots -- now you can create scenes + details to support any plots you want to play with your friends. If you use the in-game roller or @action command, you can run a scenario similar to a tabletop game.

    IC training exercises --- practice hunting techniques, strategies or any ic scenarios you wish.

    Personal Areas -- want to take a stroll on the beach, live in a fancier apartment, or explore areas that your character can't gain access to? Well, you can make such rooms now (albeit in VR/holographic form).

    ----------------

    The system also allows you to code in decision branches. A more common term for this would be a 'Choose your own Adventure' type of system.

    You can create stories using this format, and each choice is shown as a hyperlink in the scenario. You can then upload these scenarios for other players to download and play, or if you wish, just store them on memory card and give to a select few.

    Embedded hyperlinks are also supported, if you with to format your text in hypertext form.

    Each VR room is limited to 12 choices (which should be plenty) and the programming tablets currently support up to 32 rooms.

    A general note: the flash client may not work so well with hyperlinked VR rooms, so use zealotry or possibly alice if you wish to use this system.
    Last edited by Lazarus; 11-15-2012, 09:45 AM.

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    • #3
      As for how to use the system, first learn the skill from the Professor located in the VR Labs building. This is optional if you simply wish to load in scenarios created by other characters or use simple room alterations built into the VR controller device.

      Those who learn the skill will have full access to all coding commands, but will be limited in the number of scenarios they can upload and will not initially be able to use memory cards with their programming tablet. Those who reach 20% proficiency will gain access to memory card usage, and at 30% will earn unlimited uploading capability. The system is currently locked at 30% -- higher levels will be limited for any future upgrades we add to the system.

      ----------------

      I currently plan to offer Storypoints (up to 25) each month to the players who upload the best scenarios. If you create a scenario and wish to distribute it on memory card instead, send in an assist so I am aware of it.

      All scenarios uploaded to the VR database should fit within the game's theme, as they are considered ic. So don't upload a scenario regarding 17" century pirates or superheroes. If you wish to make such scenarios and run them in private, and keep them ooc, that is fine -- just don't make their existence known icly.

      I should also probably mention that if a character creates a scenario considered unlawful or treasonous, they may not want to upload it into the VR database for all to see (unless they are eager to undergo brain surgery).
      Last edited by Lazarus; 11-14-2012, 09:38 PM.

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